A Garden of War

Into the Viridian Forest
Campaign: A Garden of War

Entering_the_Viridian_Forest.jpg
Session Summary

The 2nd Mace of Summer’s Rising

  • After defeating Sir Dynis and his hired band of thugs, the party rode onward, leaving the mutilated body of Sir Dynis, and a pile of burning bodies behind. They traveled for several more hours until nearing the turning point into the forest, and set up camp.
  • Lorren cast a shelter spell for the party to sleep in. Even with this trusty magical barrier, the night was eerie and ominous. During their watches, several party members heard what sounded like a chorus of droning voices, later to be identified as cricket-calls.

The 3rd Mace of Summer’s Rising

  • In the early part of the morning Sarien was startled by a large boar who’d made his way toward the camp and woke the party. They nearly attacked, then realized the boar had on a collar and must have belonged to someone. Calling out to the darkness, a voice came back. A dwarf strode into view, introducing himself as “Farlock” a truffle hunter, and his pig Tog. The group spoke for some time, asking about he forest, what to watch for, and so on. Farlock did mention that he’d spotted bandits going deep into the woods, and was convinced to show the party to this path.
  • The group began to pack up but heard hoof-falls on the road coming from Brokenbridge. They fell silent and listened as the horse and rider stopped on the road, and turned up the path along which their camp sat. Through the red dawn came a figure, none other than Andriel! The party caught up and new members were introduced.
  • Once prepared to leave, Farlock lead the group to the bandit’s path. Once there, he offered the party a bag of “his finest picks”, wished them luck, and carried on.
  • The forest lived up to its reputation immediately, proving dark and difficult to navigate.
  • The group made their way past a shallow pond. Sarien and Taranath spotted something shiny in the bottom of it’s depths. Moving closer, they saw it to be a fine pendant. Sarien cast mage hand to try to extract the necklace. Meanwhile the rest of the group saw no such pendant in the water, and were growing confused. Sarien’s mage hand had a strange effect, as (to Sarien and Taranath) the bottom of the bond sank away, and the water turned into a viscus goo. Taranath picked up a branch and broke the surface of the goo, which then seemed to turn back into water, and the pond into its normal depth. Everyone was very confused.
  • Some way’s later, Cahal and Arlay sat atop a branch. Arlay had spied a “snack”, a large kangaroo rat foraging atop a tree stump. Cahal gave the clear and Arlay dove in, only to be suddenly grappled by a whipping root of the tree stump. The rest of its roots animated, tearing from the ground, and it’s body rocked back revealing a massive maw. As the party burst into motion, two different plant creatures broke from their dormant camouflage to join the fray. Through struggles and heroics, the party eventually prevailed!

XP Breakdown

Creature Name CR XP # XP
Accursed Pool 3 800
Wolf in sheep’s clothing 8 4,800 1 4,800
Mandragosa 4 1,200 2 2,400
Subtotal 8,000
Total 1,333xp
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New Friends, New Enemies
Campaign: A Garden of War

New_Friends__New_Enemies.jpg
Session Summary

The 2nd Mace of Summer’s Rising

  • The party awakes in their rooms to a loud knock at the door. An Aldaine knight had been sent to inform the group of tournament champions that the lord Alyn Aldaine had summoned them to the castle. After a grumpy awakening, the group followed the night across the town. Saeros took special care to dirty the knights cape as he lead the way.
  • Reaching the castle, the group was escorted to the main hall. Along it’s walls, hanged great banners of House Aldaine, an ivory bridge on a charcoal field. There too, was a massive tapestry, depicting the routing of Gubluga’s forces at Brokenbridge. On one side a figure, clearly Prince Ferron, rode through a wall of flames. From the opposite border, an army of men with a single warrior at their front. That warrior’s identity would soon be revealed.
  • The Lord Aldaine was introduced by his herald, adorning his name with a list of titles. “Warden of Viridia”, “Lord of the Crossing” and "Slayer of Gubluga, Goblin-king.
  • Lord Aldaine waved off his herald dismissively and approached the party, coming frightfully close. He informed of that though his wits and skill with the sword hasn’t faded, his vision has. He wished to see those house-less champions who’d marched into his tournament to claim trophies in multiple events. Aldaine asked what had brought them here, Cahal was obliged to tell his story. Hearing that, Lord Aldaine offered help from the Royal Library within the castle, if it would be any assistance. He also threw in an extra sum of gold for their bravery in the tournament, and for help in the forest.
  • The group was lead to the Royal Library, where they were introduced to Lorren Deepdelver and Sarien of Illith’Idar. The two had come from across The Skyrealm to enter the forest. Sarien recognized Saero’s blade, and learned they were of similar tutelage. Lorren was an acedemic, but handy with a blade (or rather, a whip), and sought the riches within the elven ruins. Despite a few disagreements, everyone unanimously agreed, the more swords, the better. The newly bolstered group set off to gather supplies for the adventure.
  • After shopping, the group made their way to the Sunny Meadows Asylum, where Saeros and Cahal had previously arranged a meeting with Leachmother Maya and the mysterious patient Lissa.
  • Upon arrival the group was greeted and lead to the garden, Lissa’s favorite place. Cahal cautiously approached. The child-like woman shied away from him, clearly nervous, until she noticed Sarien. She ran toward him and embraced him, touching his ears and face. It had clearly been some times since she’d seen an elf, and had an obvious affinity toward him. Sarien put together that Lissa was helped out of the forest by elves, all those years ago. She also drew a strange geometric shape, breaking his quill in the process.
  • Cahal asked to see her drawings, as Maya had told him it was her preferred way of expression. Among the drawings were several recurring images. One, a geometric shape, a cube within a cube. Another, was a strange dark figure that appeared in many images. He seemed to radiate a bright blue glow, and each figure had a pair of demonic yellow eyes.
  • Having learned all they might from the asylum, the party left to exit the city.
  • Finally exiting the gates, the party made west, back toward Earlmoor. After only a short ride, the group was encountered by Sir Dynis Kairclaw and a band of sell-swords. Sir Dynis, obviously embarrassed at his loss in the tournament had come to set the record strait. The lack of family crests or recognizable symbols of any type spoke volumes as to what that meant. Dynis struck out, and Dynis was killed, his lackeys following behind.
  • The bodies of the slain were burned. All except that of Sir Dynis, which was hanged in a grotesque manner, on Saeros’s insistence.
  • Hoping to make some more ground, the group continued for several more hours, then set up camp on the road, where they planned to break off and make their descent into the forest.

XP Breakdown

Creature Name CR XP # XP
Sunny Meadows RP 1,000
Sir Dynis Kairclaw 7 3,200 1 3,200
Expert Bodyguard 5 1,600 2 3,200
Falconer 3 800 1 800
Valeros 7 3,200 1 3,200
Cavalry Soldier 7 3,200 1 3,200
Subtotal 14,600/6
Total 2,433xp
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Summer's Fortune (Part II)
Campaign: A Garden of War

SummersFortune.JPG

Session Summary

The 1st Mace of Summer’s Rising

  • Our adventurers rose and left The Pickled Gizzard to beat the crowds, as the city stirred around them. They hustled to the tournament grounds to learn when they would be summoned to compete in their respective competitions.
  • First up to perform would be Cahal and Arley. Arley would race in a falconry competition against some of the greatest companions of the Skyrealm. Among the competitors were “Dodger” from house Kairclaw, “Aberforth” from Aldaine, and “Spectre” from house Uncer. “Peaches” and her handler from Port Parice provided the comic relief. After an intense race, and several lead changes, Arley and Cahal placed third behind houses Aldaine and Uncer.
  • Next up, Taranath would submit Azmalax to the animal fighting pit. The Eidelon fought incredibly, defeating many other companions, including a great bird fighting for house Kairclaw. Azmalax went without a defeat until the final match, narrowly losing the grappling match, and earning 2nd place.
  • Lastly, Saeros would compete in the melee duals. He fought several preliminary matches, followed by several easy wins over early competitors. Last on the bracket was Sir Dynis Kairclaw, former student of Master Taitan. The two faced off, Sir Dynis employing the Janni Style. Saeros taunted his opponent, blocking away attacks with ease and not taking the offensive. After several failed attempts, a dart flew by Saeos’s head, fired from within the crowd. The monk had enough, and finished off his opponent, while Cahal and Taranath chased down the figure who’d seemingly fired the dart. Saeros won the fight, and first place in the dual!
  • Cahal followed the dart-shooter for some time, eventually

XP Breakdown

Creature Name CR XP # XP
Race of the Companions 2000
Pit Fight Royale 2,000
Dual at Sunset 2,000
Subtotal 6,000
Total 1,500xp
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Summer's Fortune (Part I)
Campaign: A Garden of War

Summers fortune part1

Session Summary

The 30th Anvil of Spring’s Waning

  • On the eve of Summer’s Fortune, the city was astir with preparations for the coming festival. Having met with Father Theaton, Cahal took wing across the city to join Saeros near the tournament grounds. There, the pair saw the banners of every high house in the kingdom. House Ryndinadris from Aeria, High Throne of the Skyrealm, House Aldaine of Brokenbridge, House Belfort of Highguarde, House Kairclaw from The Talon, and House Uncer of The Valefort.
  • Saeros took particular interest in House Kairclaw’s presence, as that was the home of his former master, from whence he was exiled.
  • Now within the tournament grounds, Cahal entered himself and Arley into the falconry contest, as well as signing Taranath up for the ‘Battle of Beasts’.
  • Once finishing their goal, the companions parted ways, Saeros and Cahal traveling together back across the city to The Pickled Gizzard. On their way the pair sought out a maps and antiquities shop, acquiring a pair of maps of the Viridian Penninsula. One map was of present day Viridia, the other from more than two decades ago, before the Great Goblin War changed the landscape.
  • Having found the maps they sought, the pair traveled back to the forest-side of the city and rested a bit at The Pickled Gizzard.
  • The conversation with Father Theaton earlier that day nagged at Cahal, wondering what Brother Felius was doing spending so much time at the Sunny Meadow’s Asylum. Talking it over with Saeros, the pair decided to investigate further, and made their way to the border of the city, where the hospital sat.
  • Along the way, Saeros chased down a thief running off with a woman’s stolen necklace, and returned the jewelry to it’s proper owner.
  • Finally reaching Sunny Meadows, and after some winged investigating, the pair decided to simply knock on the front door. A woman answered, and introduced herself as Leach-Mother Maya. Maya recognized Cahal’s clothing, mentioning Brother Felius’s recent presence. Unfortunately, Cahal’s brother-in-roots had left the asylum on shaky terms, apparently having pushed a patient into regression.
  • When asked about the patient, Maya told the adventurers of a human woman, now more than a score aged, but with the mind of a child, who was one of their first patients ever, and was the only remaining survivor of the Goblin War within the ward.
  • The pair of adventurers asked for admittance to see the woman, but was quickly turned away by the Leach-Mother, who’s trust had clearly been lost by Brother Felius’s mishap. Still, the adventurers pushed her, eventually agreeing to a supervised meeting.
  • Satisfied with their progress, the monk and the druid returned to the inn to rest for the festival tomorrow!

XP Breakdown

Creature Name CR XP # XP
Map Aquisition RP 500 500
Thief Chase 1,000 1,000
Sunny Meadow’s RP 2,000 2,000
Subtotal 3,500
Total 875xp
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The Road to Brokenbridge
Campaign: A Garden of War

The road to brokenbridge

Session Summary

The 27th Anvil of Spring’s Waning.

  • Saeros bounded after the rooftop sniper as she attempted to flee from the scene. Dodging a spooked horse, then jumping a nasty pothole, the monk finally caught up to the escaping thief. A swift trip left her with her hands up asking for mercy.
  • The rest of the group stood at the dock, and were questioned by the captain of the guard, only now arriving on the scene. Andriel explained what he saw, and along with corroborating stories were thanked for their service and dismissed. Andriel tasked Sir Nyan to gather the local clergy to aid in finding the missing convict.
  • The party purchased a room at The Devils Flask. A dockworker that recognized the party bought them a round of drinks.

The 28th Anvil

  • The group rose early and headed out of town on the road north toward Brokenbridge and the Viridian Forest. They were flagged down on the way out of town and gifted loot from the combat the day before, including the large steel shield of Bull the Bulwark, which Andriel slung over his shoulder with little hesitation.
  • Leaving Point Oreish, the group made for Earlmoor but were soon haulted by warnings from their animal companions of trouble ahead. A wagon had been tipped on its side, its contents spilled. Strange craters marked the through the clearing surrounding the wagon.
  • The party moved forward and were assaulted by corrupt hodags! The creatures charged with abandon and tossed Cahal through the air. Despite viscous maws, claws, and tails, the beasts were subdued by the parties barrage of attacks. Andriel managed the killing blow on all three creatures, a fact that Saeros was quick to point out his distaste for.
  • Eventually the party rounded a bend and saw Earlmoor ahead. The town sat on a lake, or bog. Above it and against the swamp stood a dilapidated keep.
  • Making their way into town, the group noted a large pavilion in the center of town. Locals in the tavern talked of the mystery beneath, for the monument being constructed was a secret to all in the town save Hollibard, the local wizard, who was overseeing the project.
  • The barkeep pointed out having seen a brother of Cahal’s only several days before in town, and that he seemed in a sour mood, and was heading south.
  • Cahal investigated the town from on wing, specifically Mistvale Manor, the mysterious keep on the hill above town. The druid even spotted who he believed to be Hollibard in the manor’s tower, a massive rat draped across his shoulders.
  • The party retired for the night in a local bed and breakfast.

The 29th Anvil

  • The group rose early once again and continued north on the road to Brokenbridge.
  • They traveled along the western coast for some time until eventually cutting east into the mainland and the thick forest beyond. Soon, the party spotted three slain birds, hanged upside-down by their feet. Andriel explained that this was a clear bandit warning, that ‘we are now entering their territory’. The cleric removed the birds from the tree with care, and placed them in the woods where the natural cycle would take them.
  • The group continued through the day and eventually capped out in a roadside clearing. The night was full for terrible sounds from the forest, but was otherwise uneventful.

The 30th Anvil

  • The adventurers rose and continued north along the road and after some time, broke through the trees to see the ocean, now to the east. To the north, a bay, and beyond it a glimmer on the horizon that Andriel told them was Brokenbridge. They scooted the coast to eventually enter Brokenbridge.
  • The ‘Forest Side’ of the city was all newer buildings, and mainly wood, where the far side of the bridge, or the ‘Castle Side’ stool the greater stone structures.
  • Andriel suggested The Pickled Gizzard as the tavern of choice to bed and binge at, thus the group procured rooms there, and parted ways.
  • Andriel and Saeros strode across The Bridge of Accord to the castle side of the city and made for the tournament grounds. There, they entered themselves in the Dueling Tournament as well as the Archery Contest.
  • Taranath made for Gheraldi’s Rings’n’Things to catch up with his old classmate. He gathered what information he could about the subject of his thesis, the hauntings of the forest. Gheraldi promised to have his ears out for news of the forest.
  • Cahal visited the Rootbound Temple in Brokenbridge where he spoke to Father Teaton. The Father explained that Cahal was a replacement for one Brother Felius. According to Theaton, Felius had forgotten his duty, and had taken to spending too much of his time in the city, specifically the Sunny Meadows Asylum.

XP Breakdown

Creature Name CR XP # XP
Corrupt Hodag 7 3,200 x3 9,600
Subtotal
Total 2,400xp
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Season's Shift
Campaign: A Garden of War

Seasons shift

Session Summary

The 27th Anvil of Spring’s Waning.

  • The dock at the modest port town of Point Oreish was bustling in the early morning light as the locals prepared for Summer’s Fortune. The festival would be held in four days as a celebration of the heroism of the survivors of the Great Goblin War, and in reverence of those taken in the war’s wake.
  • Dock workers scurried across the docks as Andriel unloaded his cadge of prisoners, bound for exile into Dimaeria’s Wrath. Sir Nyan Bowbrand stood ready at the docks to receive his new charges from the cleric.
  • Cahal and Saeros strode down the pier toward land. The two had boarded Penora’s Pride from Blue Bend and on the voyage, learned of their shared goals.
  • Taranath stepped onto the dock, his first time on solid ground in two tendays. He’d taken the treacherous voyage from Deppenwhorl City aboard Sea Weasel.
  • Much to the surprise of all around, a group of under-cover thieves attempted to ‘boost’ one of Andriel’s prisoners. Though their plans had been well laid, with distractions, slight-of-hands, and rooftop snipers, the thieves could have never anticipated the presence of such brave and capable heroes! Several of the thieves were slain in the combat, one was captured, and the last fled from the scene, Saeros hot on her heels…

XP Breakdown

Creature Name CR XP # XP
Bull the Bulwark (Barbarian 7) 5 1,600 x1 1,600
Vorand Melodyne (Bard 8) 7 3,200 x1 3,200
Stiletto (Fighter 8) 7 3,200 x1 3,200
Elmey (Rogue 7) 6 2,400 x1 2,400
Subtotal 10,400/
Total 2,600xp

Additional: +1 Fame for entire party for helping bring four known criminals to justice.

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A Sea of Light - A Tide of Darkness
Campaign: The Seeds of Wrath

A sea of light   a tide of darkness

Darkness falls over the Steppes of Ivoria

Session Summary

  • The adventurers wake in a cold sweat, with several women from the tribe overseeing their recovery. Qupodo and Matamala are summoned, and advise the party to rest. Quapodo tells them that a departing ritual is being prepared for the party, a sacred festivity held when war bands travel from the tribe. This is the first time such a ceremony has been held for outsiders, and is a great honor.
  • After another day, a great feast was prepared, massive pyres lit, and much dancing and singing was enjoyed. Chief Matamala warded the party with protection spells and blessings. The said their farewells to Quapodo and continued their journey west.
  • Though they couldn’t see The Cascade Mountains yet, several days of travel brought the great giants into view, as they slowly grew above the horizon.
  • One afternoon they were assaulted by a great quilled dragon, who’s barbs injected poison into its victims, but the party won the battle.
  • Later that day, the party spotted humans on the horizon, and sought a hiding place from them. Izrael and Beliden snuck up to get a closer look and were shocked to see that these were no people from the steppes, but rather barbarians from beyond the cascades. They approached in a peaceful manner but struggled to converse with the barbarians until one joined who spoke the common tongue. All were shocked when Milana rode forward to greet them.
  • Much was discussed in the matters of the uprising. Including an apparent leader emerging within the ranks of the savage army, known only as The Golden Goblin.

XP Breakdown

Creature Name CR XP # XP
Peluda 10 9,600 x1 9,600
Roleplay with Milana 2,000
Subtotal 11,600/3
Total 3,866xp
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Trial of the Elements
Campaign: The Seeds of Wrath

Intothe realmof spirits

“Swim in its tranquility
Fly through its freedom
Stand with its resolve
Burn with its fury.”

Session Summary

  • The bounty hunter dead at their feet, the party healed up and prepared for the long trek west. Orden offered the family some gold for reparations, and for their troubles. On their way from the farm, the youngest of the farmers children caught up to the party and offered them a bag full of rations for the road, packed by his mother the night before.
  • Wanting to avoid detection, the adventurers set off through the forests and foothills of the mighty Bulwark. After two days travel, they neared the town of Stodden, and heard jovial music in the distance.
  • Making their way to the road as to appear as conspicuous as possible, the party approached a great tent, the music coming from inside. Several people stood outside, one man stumbled out, obviously drunk. Smiles were worn by all.
  • Stepping into the tent revealed the source of the ruckus. A group of traveling gypsies performed song and dance for a harvest festival. Joining the party, the group moved to the bar and ordered a round of ale for all within earshot. The generous newcomers were welcomed warmly, one gypsy woman danced provocatively around Izkrael.
  • At the far side of the room, linens were lowered revealing two bears in cages. Izkrael would later notice their emaciated states. Next, the cages were opened, as a bard played a tune to which the bears bounced and gyrated.
  • Where it the booze, the atmosphere, or the music; something held them in awe, as each member of the group fell fascinated with the performance. Beliden noticed a gypsy woman picking an unsuspecting patron’s pocket, snapping him from his trance. Soon after, the entrancing woman reached for one of Izkrael’s blades. The room exploded into movement, as the party soon became a brawl, drunken patrons joining in the violence.
  • In the end, the party survived the combat. Izkrael freed the caged bares, who in turn mauled the Bard who’d controlled them. The adventurers left soon thereafter, not wanting authorities or unwanted eyes following them.
  • Quapodo lead the party west. Two more days of travel found the adventurers on the edge of The Ramparts looking out over a great golden expanse. Continuing, the group descended the rocky stair out of civilized Kingdom of Therenan and into the vast Steppes of Ivoria.
  • Finally the warrior lead them to his tribe, a migrating village of dark skinned warriors. Quapodo’s own father Matamala was the chief of the tribe, and their eldest shaman. Having heard the stories of his son’s capture and brave rescue, Chief Matamala agrees to help the party on their own quest.
  • The adventurers ingested various herbs and roots, and soon drifted into a deep sleep. The three shared a dream, a dark misty world grew before them. Izkrael spotted his owl, though it seemed more a spirit of the bird than its material self. It lead them to a deep pool, but before they could peer into it’s waters, a great three-faced spirit appeared behind them. Each face appeared a twisted form of the dreamer’s own. The dreamers battled their own image, and won out in the end.
  • Looking into the scrying pool, each member sought a glimpse at the world beyond, and the state of Ferron’s Gauntlet and the orcish uprising.
  • Orden checked on the state of Tinser Point, and peering into the water, saw his beloved town destroyed and over-run with orcs. The savages seemed to be preparing for war.
  • Beliden closed his eyes over the pool, and concentrated his mind on the Thieves Guild safe-house at Crossroads.
  • Izkrael looked into the pool and to the west of Shoel’Idar, seeking those troops the elf-king Drigaar sent to aid the humans of the north. His mind’s eye saw Camp Carroway over-run with a flood of refugees from Ferron’s Gauntlet. There, he saw groups of elves overseeing the escort efforts.

XP Breakdown

Creature Name CR XP # XP
Minstrel 5 1,600 x3 5,800
Storytellers 1 400 x6 2,400
Grizzly Bear 4 1,200 1 1,200
Black Bear 3 800 1 800
Trial of the Elements 1,000
Upasunda Asura 9 6,400 1 6,400
Subtotal 10,200/4; 7,400/3
Total 5,016xp
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Flight to Ashindol
Campaign: The Seeds of Wrath

Flightto ashindol

The party races to the capitol.

Session Summary

  • Though the party survived the hard-fought battle, a horseman managed to flee mid-combat. Quapodo warned that he was sure to reach Driscol’s Climb in a days time, and that it would only be another day from there, for a bird to reach the capitol.
  • The adventurers decided to race the news to Ashindol, taking multiple horses and switching off when the first tired. The group rode hard through the night to reach Wayguarde. There, they set up camp a ways from the city. Izkrael’s owl kept watch, as the party caught up on some much needed sleep.
  • In the morning, Orden did his best to disguise himself as a commoner, and rode into the town to trade their worn out horses for fresh ones. He startled the stable-keep into a deal without any questions, even threw down five gold-pieces to speed the transaction. Beliden used his thieving knowledge to disguise he and Izkrael as humans, using a mixture of clay and water to paint on subtle beards.
  • Now with a pair of fresh horses each, the party hit the road and headed east to Ashindol. The slow descent from the highlands afforded the party an awesome view of Lower Therenan blotted with lakes and fertile grasslands. Beyond it, an eastern sea shone on the horizon.
  • Along the largest of these lakes, and tucked within the folds of a great mountain, Ashindol stood like a jewel of man’s perseverance. None in the party had ever seen a city so large. Sir Remil told them it had stood for as long as any therenian could remember, and was one of the oldest cities in the known world.
  • Upon reaching the capitol, the party presented Cesel’s document to the guards, who startled the party by revealing the parchment to be blank. Having a good laugh, the guards then informed them that royal documents such as this were often masked in magic, one which the king-regents diviners knew how to unlock.
  • The group was then escorted to the throne-room, where to their chagrin, Cesel’s warning had reached only an hour before. Still, King-Regent Leronald heard their claim. Despite their pleas, he denied their request. It was then that Prince Timmen stepped in, arguing against the man his late father had assigned as steward of Therenan. The throne would be his in less than a year, he reminded the steward, and he would not see his country driven to more unnecessary war. The king-regent reluctantly agreed.
  • Timmen swore to see the cease-fire through, but could not offer the men protection, even within his own borders, as he hinted that both Davin and Cesel would want their heads.
  • The adventurers departed shortly after and rode to the south, deciding to skirt along The Bulwark‘s northern edge and head west to the Steppes of Ivoria, Quapodo’s homeland.
  • Some time into their ride, the party came across a commoner named Kenson who’s cow had fallen into a stream and died. The rotting cow was tainting his families drinking water. The party offered their help and successfully aided the farmer, who then offered them a place in his stable to sleep, and warm food in their bellies. They could hardly turn down such an offer after nearly three days of non-stop riding, and accepted.
  • The group woke to a knock at the farmers door. A bounty hunter by the name of Emmit had come in search of fugitives. The farmer tried to lie for the party, but the bounty hunter easily saw through his ruse. Emmit drew something from his back and offered a smell to his tracking hound Riley, a huge bull mastiff. Riley picked up the scent, and made his way to the stable behind the house. This prompted Izkrael to reveal himself to the ranger. Seeing an opportunity, the farmer swong at the bounty hunter, who dodged and stabbed Kenson. Battle erupted and Emmit and Riley proved difficult foes to overcome. In the end however, the party persevered.
  • MORE TO COME

XP Breakdown

Creature Name CR XP # XP
Race to Ashindol 1,200
Roleplay with King-Regent Leronald and Prince Timmen 1,200
Quest Completion (Therenad/Shoel’Idar Cease-fire) 4,000
Emmit and Riley 11 12,800 x1 12,800
Subtotal 6,400/3; 12,800/4
Total 5,333xp
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A Lord's Whimsy
Campaign: The Seeds of Wrath

A lords whimsy

The descent from Drisol’s Climb

Session Summary

  • Following the defeat of the white dragon Goatsbane, the party beheaded the beast and to Driscol’s Climb for their reward.
  • Reaching the throne room, Orden threw down the head of the dragon, falling in a bloody mess before Lord Leronald.
  • Leronald was red with rage, but maintained that he would keep his promise and see to it that the plea for cease-fire be heard by the king-regent, his older brother Davin Leronald. Cesel then had a scroll drafted and enclosed with the royal seal of his house.
  • Sir Remil escorted the party and the newly freed Quapodo to his house, offered them food and beds, and information on the state of Therenan. He also told them of his family in Wayguarde, who they would be welcome to stay with in their journey to Ashindol.
  • Beliden sought an alchemist from whom to buy several potions of invisibility from. He soon found a potion shoppe, but tough bartering lead to a near scuffle with the purveyor. Beliden got his potions in the end, paying 500gp each, a price the shop owner was less than happy about.
  • After an eve’s rest, the party headed south for the capitol. Several hours into the trek, they broke from the road to cut across the wilderness in a more direct route to their goal.
  • Travel was uneventful until near nightfall, when the group was overtaken by a troop of cavalry riding from Driscol’s Climb to intercept them. Chavin Jiln apologized for the circumstances that would lead to the party’s demise, they did after all fight so bravely against the white dragon. He’d been sent by Leronald to see the party slain returned in chains or slain.
  • Despite his confidence, Jiln was wrong, and he and his band were defeated by the adventurers!

XP Breakdown

Creature Name CR XP # XP
Roleyplay at the Potion Shop 1,600
Cavalry (Fighter 6) 5 1,600 x4 6,400
Footmen (Fighter 2) 1 400 x4 1,600
Chavin Jiln (Conjurer 7) 6 2,400 x1 2,400
SUBTOTAL 12,000/4
TOTAL 3,000xp
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