The 3rd Mace of Summer’s Rising
- The ruins of the elven house grew dark as the flames of the witchfire and her cursed children winked out. Saeros immediately stomped off into the treeline, cursing mantras under his breath as he tried to regain his balance. Taranath now understood what the party had faced, and explained the haunt, and how they work, to the party. Andriel was quick to dig into a pile of rubble beside the house, claiming he had seen the cellar door barred in his vision. Removing the stones, they found the door, much as he and Cahal had seen it, and still barred. The group healed up and opened the door.
- In the dark of the cellar, crept the father and son of the witchfire the party had just defeated. Eventually defeating the revenants, the group looted the cellar to find many potions, scrolls, and even a hidden door with wonderous items within.
- Taranath explained that revenants were a type of undead that lingered only until their murderer is killed. Strange, the party thought, that these revenants still lived, when surely the goblins who’d attacked the house had long ago died in the forest. Perhaps there was someone greater behind the Goblin War, the party guessed.
- The group decided to sleep at the ruins that night, as the earlier spotted storm clouds now began to dump their contents into the lush forest. Lorren cast his tiny hut for shelter. Saeros insisted on sleeping outside.
The 4th Mace of Summer’s Rising
- The party rose and broke camp, making their way back to the road they’d strayed from. Breaking the crest of the hills, the group began to descend into the valley in which Irador lay hidden. A break through the trees and a steep slope afforded a view of the valley, and what the group thought where large areas clear of trees, where they hoped the city ruins sat in wait.
- Eventually the group reached the valley floor, in which a river rushed by, swollen by the rains. The group moved a ways and spotted more ruins, this time, what appeared to be a ruined bridge. These ruins seemed to be inhabited by the living, albeit only for the night. A party of adventurers sat around a camp fire, an archer kept watch, and a wizard looked through his spellbook near by. Andriel recognized one of the men in the group of be Jovial Jack, the hostage who’d escaped on the day the party first met (see Season’s Shift).
- Watching the group for some time, Jack gathered what looked to be bags of loot from his fellow adventurers, and brought them to the wizard, dumping them on the ground before him. The wizard gave the items a look, and shook his head, as if none of them were “the right one”. Jack complained that they’d been here for days, and don’t even know what they’re looking for, then stormed off back to the campfire.
- Saeros had heard enough, and rushed in, starting the combat. The group fought bravely, and with great wit. Saeros faced off against a mighty half-orc barbarian, who despite his prowess, couldn’t even seem to hold on to his weapon against the monks deft hands. Strategic spells and tactics left the enemies staggering, when Saeros made a slight misstep to which the barbarian answered. With four mighty blows, the half-orc cut down the monk, taking his head with the final swing.
- Cahal had noted the waters of the river rising, and screamed to the party before his ally was cut down. Despite the threat of flooding, the melee continued until the last of their enemies was slain. The druid, still in the form of a bird, retrieved the slain monk’s head, as his allies hauled the body to dry ground as the corpses of their enemies were swept down-steam by the swollen river.
|Double Axe Fury||10||9,600||1||9,600|
|Subtotal||35,200 / 6|