A Garden of War

Audience with an Ancient Wyrm
Campaign: A Garden of War
Creature Name CR XP # XP
Breaking Rohmanar’s Wards 10,000
Rhaziliaren: Scourge of Riker’s Narrow 17 102,400 1 102,400
Subtotal 112,400 / 7
Total 16,057xp
King of the Creeping Isles
Campaign: A Garden of War
Creature Name CR XP # XP
Roleplay: Magic show in Belurn 10,000
Gigantopithecus Majora 10 9,600 4 38,400
Mok’Ora: Silverback Majora 13 25,600 1 25,600
Subtotal 74,000 / 7
Total 10,571xp
The Marshall on the Mountain
Campaign: A Garden of War


Olenjack and his fifty thieves ambush the party along the mountain road to Belurn

The First Sword of Summer’s Descent

  • Having broken through the fortified keep at the end of a wild chase through the mountain passes, our party finally shook the pursuing knights that had chased them from The Brineshell. Their carriage continued to race north along their path, but with the fight over and the adrenaline lost, a great weariness began to overtake the party. They realized they hadn’t slept since their stay in Don Carza’s estate in the Driftdowns two days ago. They’d squeezed information from a Syndicate informant, snuck through Heaven’s Gate, infiltrated a topside party where they battled topiary beasts and syndicate spies, found Rohmanar and revealed the cube to him, fled to the castle, stayed up all knight as the loremaster answered every question he could, then sent them on the wild chase that began on the topside, ended the lives of judges and skyknights, and only now just concluded. It had been an exhausting and exhilarating 48 hours!
  • Knowing they desperately needed rest, Cahal suggested they call upon one of his old friends who was said to have retired to a cabin in the woods not far from their current location. The party agreed and they made their way up switchbacks and steep grades to find the marshall on the mountain.
  • In a quaint cabin tucked into a shadowy wood sat Marshall Alton Thorne’s cabin, all his worldly possessions, and everything the old misanthrope needed or cared to keep anymore. Life was simple in retirement. That was all about to change. Cahal burst through the shutters in bird-form before becoming himself and asking Thorne for a place to stay for his companions. The old lawman wasn’t happy about it, but he supposed he owed the druid for the allegiance they shared with the Rootbound Brotherhood.
  • The rest of the group made their way to the marshall’s cabin slowly trudging up the narrow path and leaving their carriage behind. Once everyone was in the cabin, Cahal would beseech Thorne to help the group further in their cause, to help them transport a dangerous object. They showed the cube to Thorne and explained it’s wicked purpose.
  • Still, the party fumbled through explanations, ultimately revealing that they were being pursued by the kings men in association with a host of “false charges” that had been raised against them. Not just that, but the party had battled and killed two Judges of Oldar, and a Skyknight. The group sounded more guilty with each fumbling justification.
  • Ultimately the marshall, a wise and discerning man, understood their predicament. He supposed the threat this artifact posed to the realm was greater than any qualms these adventurers might have with law enforcement. And so Alton Thorne vowed to help the party, to see their quest through. The marshall whistled his wolf-hound to his side and picked up his badge, he had preparations to make.
  • While the marshall worked to prepare for the journey, the rest of the party slept hard after their many battles. Late in the evening they were all awakened by hellish nightmares that seemed to originate from the cube; visions of murdered allies, home trees burning down, drowning in ethereal sap and worse. They woke simultaneously in a cold sweat, shaken be the visions the artifact had imparted on them.
  • It was time to move anyway, the group had decided to move at night to avoid detection. They made their way to the carriage, packed their things, and headed off down the mountain and away from Thorne’s simple life.
  • While traveling along the road north near midnight Ilrune received a vision, though it lacked any auditory information. The oracle saw many figures standing upon a massive rock. Two groups seemed to be meeting and striking a deal as the lead figures, one barbarian a woman of stature, the other a savage wearing a blackened skull for a mask. Surrounding them were barbarians, militia, and a group of grizzled warriors; a gunslinger, a greybearded knight, a priest of calune, a wild sorceress, and more. With the leader’s handshake came a an apparent cheer from the crowd and a chant was started among the militiamen, their lips reading “QUEEN, QUEEN, QUEEN!” As the illusory sun beat down on the barbarian woman, a crown of light seemed to shine above her short cropped head of golden hair. With that the vision ended. Ilrune told the group what he saw, though they weren’t entirely sure what to make of it.

The 2nd Sword of Summer’s Descent

  • In the earliest hours of the morning our heroes encountered a traveling minstrel along the the moonlit road. “Baldrick Bladesong” he called himself. The conversation was mostly mundane. The party inquired of happenings in Belurn, or further. Baldrick told them the area had been normal, but the earliest rumors had begun trickling in from the colonies that they had been overrun by a savage horde – “orcs and goblins and other such nasties bandin’ together is a grim tiding no doubt”.
  • By noon the party was nearly half-way between The Brineshell and Belurn when they were suddenly ambushed and surrounded by a small army of men. One stepped out on a nearby ledge introducing himself and his entourage as “Olenjack and the Fifty Thieves… fifty one if you count the fire-drake.” There was indeed a fire-drake in the bandit-kings employ; and at his order all fifty-one descended upon our heroes and were subsequently scattered like leaves on the bay below. Olenjack was foiled by a single spell from Sarien’s book, a devouring pit. Olenjack was spit up a few minutes later, beaten, bloodied and humiliated by the hungering spell. His army scattered, the heroes figured he posed little more threat and let him live, carrying on their way north to Belurn.
Creature Name CR XP # XP
Roleplay: Marhsall Thorne’s Intro 10,000
Olenjack 12 1 19,200
The Fifty Theives 4 1,200 50 60,000
Subtotal 89,200 / 7
Total 12,742xp
Escape from The Brineshell (Part II)
Campaign: A Garden of War


The First Sword of Summer’s Descent

  • Outside of the city, beneath a solitary tree sat Ilrune the wandering seer. He had traveled here following visions. His last far-sight was three days ago, and it was of this tree outside the city. So he sat and contemplated. His quiet thinking was soon to come to a crashing end.
  • From the sky soared a treasure laiden carriage with a team of horses before and a pair tied up behind. Within and atop the coach rode what appeared to be Brineshell elites, aristocrats of fine dress and stature; though these were clearly imposters judging by the weapons they wielded and the fearlessness with which they steered a wagon through the sky. Ilrune quickly realized it wasn’t so much flying as floating, and it was on a direct collision course with the tree that he sat before. From the coach flew a bead of fire. Ilrune retreated and the tree ignited in flames, weakening the limbs. The carriage crashed through the tree and landed on the road beyond. With a bounce and a skip the wagon touched down and blasted its way north along the road. Ilrune was quick to pursue.
  • Cahal spotted the oracle and recognizing him, flew down and quickly updated Ilrune on the situation. He vowed to help the party escape the city before asking any more questions.
  • There was little time for banter for the party was pursued by the castle garrison; most dangerously a pair of sky-knights in service to a foreign liege. Our heroes raced through mountain passes, battled across precarious bridges, forded a raging river, and blasted through the fortified gate and keep atop the mountain’s ridge; all while fending off lances, swords, sinister spells, and the wrath of Dimeria’s chosen warriors!
  • Most knights were simply slowed or removed from the chase, a few were killed in the struggle including one of the two avian-bound cavaliers and her winged steed. Her companion sky-knight doggedly pursued the party and battled Cahal over air superiority until he was the only enemy left and stood little chance on his own. He fled, vowing to return in time.
Creature Name CR XP # XP
Brineshell Knights 7 3,200 12 38,400
Brineshell Wizards 6 2,400 2 4,800
Skyknights 11 12,800 2 25,600
Hazards of the Chase 10 9,600 1 9,600
Subtotal 78,400 / 7
Total 11,200xp
Escape from The Brineshell
Campaign: A Garden of War


The First Sword of Summer’s Descent

  • Our heroes began the next leg of their journey deep beneath Brineshell Keep in a dusty library kept by Rohmanar the Knowing, arguably the greatest loremaster living in the kingdoms. They spent the entire night listening to the stories the old man wove, alternate histories that he learned from the most peculiar source; an ancient dragon. Rohmanar did all he could for the party, but the Old Tongue was still largely untranslated, so the wizard pointed the group toward the dragon who speaks the lost language.
  • To make the translation possible, Rohmanar gifted Sarien with an incredible blade, ancient of make but powerful, and sentient. The loremaster explained that it is the blade that translates the Old Tongue when he visits the dragon in search of information. Finally, Rohmanar looted the castles coffers so the party could bring gifts and gold to the greedy dragon.
  • With their path known before them, Rohmanar and our cast of heroes made their way through the royal escape tunnels to a mundane street beyond the walls of the ocean keep. In a final message, Rohmanar reminded the party not to take Ol’ Rhaz lightly, he had slain many great warriors, and nearly killed King Cassio in his valorous youth along with the wizard himself. He wished them to avoid conflict at all cost; for no matter the outcome of the fight, great lives and impossibly deep pools of knowledge may be lost forever. The wizard then circled the carriage and horses he had arranged for them, and cast feather fall on the train of animals.
  • With Vehana only just rising above the eastern hills, our party began their escape from the Brineshell. Along their way they encountered castle knights seeking royal identification (which the party was happy to show for); a displacer beast from a menagerie that broke loose (held with magic, then covered with mist and fled). They waited out a slow moving funeral procession for fear of attracting too much attention then blasted through a guard rail only several blocks beyond, ramping their feather-falled carriage onto rooftops, crushing chimneys and fruitcarts below when they returned to the streets. They raised the ire of a local wizard by ruining his precious experiment, and generally raised great alarm along their winding course through the city streets.
  • Not a block from the ramp that would take them up and over the city wall, three Judges blocked the street and read the party their many crimes. Some where true, but the worst were a case of mistaken identity and wrongful accusations. “Lay down your arms and hand over THE DEVICE or part with your lives to be judged accordingly” they threatened.
  • It was two of the tree Judges who were parted with their lives to be judged. The third, Judge Grice was behanded but left alive to seek the truth of the awful confrontation. Before the conflict ended however, Sarien had a magical permanent branding on his forehead that reads “outlaw”, and glows in the presence of a holy symbol of Oldar.
  • With their foes defeated, our party charged up the ramp, blasted a hole in the crenelations, and launched their carriage off the several hundred foot high cliff overlooking the bay of leaves beyond!
Creature Name CR XP # XP
Carriage Chase 10 9,600 1 9,600
Brineshell Archers 6 2,400 4 9,600
Brineshell Guards 5 1,600 4 6,400
Judges of Oldar 12 19,200 3 57,600
Subtotal 83,200 / 7
Total 11,885xp
The Gold Goblin's Revenge!
Campaign: A Rumor of Hope

Information yet to be entered.

The Battle of Hope's Return (Part II)
Campaign: A Rumor of Hope
Creature Name CR XP # XP
Goblin Stickylords 6 2,400 3 7,200
Lord Putrix: Goblin General 14 38,400 1 38,400
Paladin of Daetheleor 9 6,400 1 6,400
Sacred Sorcerer 9 6,400 1 6,400 Bishop Thadeus Claymore 13 19,200 1 19,200
Subtotal 77,600 / 6
Total 12,933xp
The Battle of Hope's Return
Campaign: A Rumor of Hope
Creature Name CR XP # XP
1st/2nd Goblin Brigade 10 9,600 2 19,200
Gorthek Platoon 8 4,800 1 4,800
Frost Giant 8 4,800 1 4,800
Juggernaut Beetle 10 9,600 1 9,600
Subtotal 38,400 / 6
Total 6,400xp
The Stormwarden's Sign pt. 2
Campaign: A Rumor of Hope


The Fourth Sword of Summer’s Descent

  • With the Thunderbird in it’s death-throws, the heroes turned their attention to the charging gorthek riders. The orcs bore grizzly iron masks that had been screwed onto the flesh of their faces, which matched the equally brutal, yet much larger masks that the mounts themselves wore. The 9000 pound beasts charged with abandon as the orc cavaliers lowered their lances on the party. But only the greatest of orc warriors can stand against the might of the Resistance officers, and they and their beasts fell one by one.
  • Just when the group thought the fight finally over, another thunderous crack sounded nearby. This came from no storm or bolt of lightning, but from the snapping of massive timbers, as a gargantuan Juggernaut Beetle charged through the forest toward them. Atop the massive armored insect rode a trio of goblin alchemists flinging fire and sticky-bombs. The beetles mandibles were a fearsome force, cleaving through the front-line of heroes like the trees it had just trampled. But even this great beast couldn’t stand against the party, and it fell after a volley of powerful attacks, ending with a skull-shattering blow delivered by Bronn’s long-hammer.
  • After a gauntlet of combats, the fight was finally over. The party quickly looted the orcs and goblins, while Colya fetched the wagon and half-dozen resistance men they had dispatched to the scene, but had told to stay back until they cleared the area. Their men brought pick-axes and other tools to extract the ringfall, and with all hands, they excavated the magic-infused stones in quick time. Once loaded in the wagon, all present took a moment to look over the incredible treasure that had just fallen from the sky, which at the quickest of appraisals was figured at hundreds of thousands of gold pieces.
  • Their fortune loaded, the group rode back to the headquarters where they were greeted with cheers and elation, the heroes had returned victorious once again, and brought a treasure in tow!
Creature Name CR XP # XP
Orc Gorthek Riders 6 2,400 3 7,200
Gortheks 7 3,200 3 9,600
Goblin Stickylords 6 2,400 3 7,200
Juggernaut Beetle (-2 CR) 12 19,200 1 19,200
Subtotal 43,200 / 6
Total 7,200xp
The Stormwarden's Sign
Campaign: A Rumor of Hope


The 1st Sword of Summer’s Descent

Orden, Edra, and Colya

  • Beliden’s rescuers stood in the remains of a Church of Vehana in the raised town of Lassley. On the floor before them were the corpses of the bugbears they had dispatched. Beliden lay at the altar, beaten and bloodied, clearly showing signs of violent interrogation. Orden quickly healed his old friend, he would live, though he didn’t immediately wake. The exhaustion of their long day finally set in on the party, so the group decided to rest for the night. First, they looted the bugbear corpses, then threw Beliden over one of their horses to ride a ways out of town before camping for the night. Edra found them a safe, dry place to sleep. During their watches the heroes heard drums and horde activity coming from the town, and were thankful they had left the scene before being caught.

The 2nd Sword of Summer’s Descent

  • Beliden woke in the morning along with the rest of the party. He expressed his gratitude to the group, then proceeded to tell them of information his keen elven ears had overheard from the Bugbears.
  • The savage horde was nearly ready to march, and by all accounts they planned to march north on the new moon, just under three tendays from now. The Gold Goblin had assymbled his army of eight savage races; Hobgoblins, Goblins, Orcs, Trolls, Frost Giants, Gnolls, Bugbears, and Ogres. Each race had is respective leader, be they chiefs, jarls, or kings; each of which now stood as the Gold Goblin’s generals. From the way the horde units talked of their leaders, it seemed to Beliden that killing these figures may pose a great threat to the army as a whole, for if a races leader is eliminated it will surely thin the numbers of the army by loss of morale. Further, before the army marched north, the Gold Goblin had one more target in his sights: Hope’s Return. He horde leader couldn’t allow the keep to stand, as it represented the last bastion of hope for the colonists who’s lands had been violently taken from them. Thus he would send his forces in Hob’Gamor to Hope’s Return to sack the castle and march north on the new moon. Beliden also learned that the bugbear general Makog the Malicious had been specifically assigned the job of finding and eliminating the resistance. The party had been extremely fortunate to rescue Beliden when they had, for he was being brought back to Makog for personal interrogation; they could have very easily lost their last advantages to the horde had their companion been taken in.
  • With that information out of the way, the party rode west for the Crossroads. Several hours into their ride they reached a narrow bridge that crosses the rushing Siger river. Orden’s sharp eyes noted figures on the bridge. Several dismounted and snuck up for a closer view. A score of horde warriors guarded the bridge, laying simple barricades across it to stop unwanted travel. The group deliberated and chose to ride upstream and ford the river, adding an hour to their travels. They crossed the river successfully, and reached The Crossroads and the headquarters at night.

Bronn, Hess, and Farius

  • Some eighty miles to the West, Bronn, Hess, and Farius stood over the maimed and lifeless body of Blackjack Burgermeister. Waves of emotion crashed over Bronn; his party was in dire straits before he killed his nemesis, but in doing so he just silenced the man with Bren’s last known whereabouts. With the aid of magic however, the dwarf hoped to get his answers. First the group discussed what questions should be asked, and after some deliberation they came to a decision, and the dwarf cast his spell.
  1. Where is my daughter Bren? I do not know, anymore.
  2. Where did you last see her? The Kingdom of T’Met.
  3. Who did you sell her to? The trader Zegwe Tesafi.
  4. How long ago was she sold? Three moons past.
  5. one more question
  • With that knowledge gained, Bronn called over Sir Anson Danst, the man he had sent ahead to hunt down Burgermeister. He would once again send the grizzled knight along with his two best swords on the long and treacherous ride to T’Met. Danst would be searching for clues and information as to the whereabouts and affiliations of this trader Tesafi. The savage horde was to march north toward T’Met and the kingdoms beyond, so Bronn would be heading that way soon, and planned to meet with Danst in the future. The knight took his orders with stoicism, listening intently, and swore his loyalty to the dwarf. He would ride north in the morning.
  • Along with this discussion, Old Griff and Danst had come up with an idea to contact those inside of Hope’s Return. Griff would send his companion kestrel Bolt. Bolt would be sent to fly into the castle with a message from the resistance (should the party wish), and would wait inside for a message to come back. So the party drafted up a simple message, stating who they were, and inquiring of conditions and situations, as well as who was within the walls of Hopes Return, and who was in command. Old Griff spoke to the bird in a strange avian tongue – whistles and chirps – then attached the small scroll to Bolt’s leg and the bird carried the message beyond the trees. The druid sat at the base of one such tree, his eyes rolling into the back of his head, as he looked through the sparrowhawk’s eyes.
  • An hour later a message returned with a brief report.
We are swords 200 strong inside the keep, 100 knights with horses, 100 men at arms; plus 200 civilians. We’ve been surrounded for a month, have strictly rationined our food, though it has nearly run out. Bishop Claymore, the one in charge, has vowed to ride out on the Day of Daetheleor, the Fifteenth Sword of Summer’s Descent, at high noon. If you can send help, we will surely be in need of it, Claymore rides for death or glory; I am more sure of the former than the latter.
-Dame Emilene of the Lake

  • With more discussion between the group, they send a final message into the keep; that they will muster their resistance army, march to Hope’s Return, and battle against the large goblin contingent; for death or glory indeed.
  • As the day waned the group decided to camp out for the night before heading back to the headquarters in the morning. Bronn and Danst stayed up for some time discussing the knights mission, to which I would ride in the morning.

The 3rd Sword of Summer’s Descent

  • As Sir Danst rode north for the Kingdom of T’Met, the trio had a final talk with Old Griff before riding back to the east. They asked the old druid to stay in the vicinity of the castle, to watch, and to wait for the resistance’s march. He would stay in contact with Lady Emilene, and would report to the party once they had returned with their army.
  • At last the group rode out, and hustled to the headquarters so they could deliver the tidings, and prepare their men.

The 4th Sword of Summer’s Descent

  • As Bronn, Farius, and Hess return from the west, Orden, Colya, and Edra are interrupted by guards alerting them to a ringfall event! The six heroes though still miles apart, all witness the sky’s illumination as the magic infused stones fall to the earth. Without more than a word, the heroes knew what needed to be done, and the six rode toward the place of impact, and unwittingly toward eachother.

The Party Reunited!

  • The six heroes crest a giant crater caused by the massive impact to look down on a colossal avian surrounded by a raging storm! The Thunderbird sat perched atop the ringfall as if it were a nest of precious eggs. From opposite sides of the crater the heroes charged toward the storm and battled with heroism against the great bird. Just as the party thought they had the fight one, drums sounded in the distance – orcish drums – and a moment later orcish gorthek riders burst from the trees, for they too hunted for the fortune that fell from the sky!
Creature Name CR XP # XP
Circumventing the Blockaded Bridge 1,000
The next clue in the hunt for Bren 2,000
Letters within the Keep 1,000 1,000
Mythic Invincible, Mythic Agile Thunderbird 13 25,600 1 25,600
Subtotal 29,600 / 6
Total 4,933xp

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