A Garden of War

The Marshall on the Mountain
Campaign: A Garden of War

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Olenjack and his fifty thieves ambush the party along the mountain road to Belurn

The First Sword of Summer’s Descent

  • Having broken through the fortified keep at the end of a wild chase through the mountain passes, our party finally shook the pursuing knights that had chased them from The Brineshell. Their carriage continued to race north along their path, but with the fight over and the adrenaline lost, a great weariness began to overtake the party. They realized they hadn’t slept since their stay in Don Carza’s estate in the Driftdowns two days ago. They’d squeezed information from a Syndicate informant, snuck through Heaven’s Gate, infiltrated a topside party where they battled topiary beasts and syndicate spies, found Rohmanar and revealed the cube to him, fled to the castle, stayed up all knight as the loremaster answered every question he could, then sent them on the wild chase that began on the topside, ended the lives of judges and skyknights, and only now just concluded. It had been an exhausting and exhilarating 48 hours!
  • Knowing they desperately needed rest, Cahal suggested they call upon one of his old friends who was said to have retired to a cabin in the woods not far from their current location. The party agreed and they made their way up switchbacks and steep grades to find the marshall on the mountain.
  • In a quaint cabin tucked into a shadowy wood sat Marshall Alton Thorne’s cabin, all his worldly possessions, and everything the old misanthrope needed or cared to keep anymore. Life was simple in retirement. That was all about to change. Cahal burst through the shutters in bird-form before becoming himself and asking Thorne for a place to stay for his companions. The old lawman wasn’t happy about it, but he supposed he owed the druid for the allegiance they shared with the Rootbound Brotherhood.
  • The rest of the group made their way to the marshall’s cabin slowly trudging up the narrow path and leaving their carriage behind. Once everyone was in the cabin, Cahal would beseech Thorne to help the group further in their cause, to help them transport a dangerous object. They showed the cube to Thorne and explained it’s wicked purpose.
  • Still, the party fumbled through explanations, ultimately revealing that they were being pursued by the kings men in association with a host of “false charges” that had been raised against them. Not just that, but the party had battled and killed two Judges of Oldar, and a Skyknight. The group sounded more guilty with each fumbling justification.
  • Ultimately the marshall, a wise and discerning man, understood their predicament. He supposed the threat this artifact posed to the realm was greater than any qualms these adventurers might have with law enforcement. And so Alton Thorne vowed to help the party, to see their quest through. The marshall whistled his wolf-hound to his side and picked up his badge, he had preparations to make.
  • While the marshall worked to prepare for the journey, the rest of the party slept hard after their many battles. Late in the evening they were all awakened by hellish nightmares that seemed to originate from the cube; visions of murdered allies, home trees burning down, drowning in ethereal sap and worse. They woke simultaneously in a cold sweat, shaken be the visions the artifact had imparted on them.
  • It was time to move anyway, the group had decided to move at night to avoid detection. They made their way to the carriage, packed their things, and headed off down the mountain and away from Thorne’s simple life.
  • While traveling along the road north near midnight Ilrune received a vision, though it lacked any auditory information. The oracle saw many figures standing upon a massive rock. Two groups seemed to be meeting and striking a deal as the lead figures, one barbarian a woman of stature, the other a savage wearing a blackened skull for a mask. Surrounding them were barbarians, militia, and a group of grizzled warriors; a gunslinger, a greybearded knight, a priest of calune, a wild sorceress, and more. With the leader’s handshake came a an apparent cheer from the crowd and a chant was started among the militiamen, their lips reading “QUEEN, QUEEN, QUEEN!” As the illusory sun beat down on the barbarian woman, a crown of light seemed to shine above her short cropped head of golden hair. With that the vision ended. Ilrune told the group what he saw, though they weren’t entirely sure what to make of it.

The 2nd Sword of Summer’s Descent

  • In the earliest hours of the morning our heroes encountered a traveling minstrel along the the moonlit road. “Baldrick Bladesong” he called himself. The conversation was mostly mundane. The party inquired of happenings in Belurn, or further. Baldrick told them the area had been normal, but the earliest rumors had begun trickling in from the colonies that they had been overrun by a savage horde – “orcs and goblins and other such nasties bandin’ together is a grim tiding no doubt”.
  • By noon the party was nearly half-way between The Brineshell and Belurn when they were suddenly ambushed and surrounded by a small army of men. One stepped out on a nearby ledge introducing himself and his entourage as “Olenjack and the Fifty Thieves… fifty one if you count the fire-drake.” There was indeed a fire-drake in the bandit-kings employ; and at his order all fifty-one descended upon our heroes and were subsequently scattered like leaves on the bay below. Olenjack was foiled by a single spell from Sarien’s book, a devouring pit. Olenjack was spit up a few minutes later, beaten, bloodied and humiliated by the hungering spell. His army scattered, the heroes figured he posed little more threat and let him live, carrying on their way north to Belurn.
Creature Name CR XP # XP
Roleplay: Marhsall Thorne’s Intro 10,000
Olenjack 12 1 19,200
The Fifty Theives 4 1,200 50 60,000
Subtotal 89,200 / 7
Total 12,742xp
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Escape from The Brineshell (Part II)
Campaign: A Garden of War

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The First Sword of Summer’s Descent

  • Outside of the city, beneath a solitary tree sat Ilrune the wandering seer. He had traveled here following visions. His last far-sight was three days ago, and it was of this tree outside the city. So he sat and contemplated. His quiet thinking was soon to come to a crashing end.
  • From the sky soared a treasure laiden carriage with a team of horses before and a pair tied up behind. Within and atop the coach rode what appeared to be Brineshell elites, aristocrats of fine dress and stature; though these were clearly imposters judging by the weapons they wielded and the fearlessness with which they steered a wagon through the sky. Ilrune quickly realized it wasn’t so much flying as floating, and it was on a direct collision course with the tree that he sat before. From the coach flew a bead of fire. Ilrune retreated and the tree ignited in flames, weakening the limbs. The carriage crashed through the tree and landed on the road beyond. With a bounce and a skip the wagon touched down and blasted its way north along the road. Ilrune was quick to pursue.
  • Cahal spotted the oracle and recognizing him, flew down and quickly updated Ilrune on the situation. He vowed to help the party escape the city before asking any more questions.
  • There was little time for banter for the party was pursued by the castle garrison; most dangerously a pair of sky-knights in service to a foreign liege. Our heroes raced through mountain passes, battled across precarious bridges, forded a raging river, and blasted through the fortified gate and keep atop the mountain’s ridge; all while fending off lances, swords, sinister spells, and the wrath of Dimeria’s chosen warriors!
  • Most knights were simply slowed or removed from the chase, a few were killed in the struggle including one of the two avian-bound cavaliers and her winged steed. Her companion sky-knight doggedly pursued the party and battled Cahal over air superiority until he was the only enemy left and stood little chance on his own. He fled, vowing to return in time.
Creature Name CR XP # XP
Brineshell Knights 7 3,200 12 38,400
Brineshell Wizards 6 2,400 2 4,800
Skyknights 11 12,800 2 25,600
Hazards of the Chase 10 9,600 1 9,600
Subtotal 78,400 / 7
Total 11,200xp
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Escape from The Brineshell
Campaign: A Garden of War

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The First Sword of Summer’s Descent

  • Our heroes began the next leg of their journey deep beneath Brineshell Keep in a dusty library kept by Rohmanar the Knowing, arguably the greatest loremaster living in the kingdoms. They spent the entire night listening to the stories the old man wove, alternate histories that he learned from the most peculiar source; an ancient dragon. Rohmanar did all he could for the party, but the Old Tongue was still largely untranslated, so the wizard pointed the group toward the dragon who speaks the lost language.
  • To make the translation possible, Rohmanar gifted Sarien with an incredible blade, ancient of make but powerful, and sentient. The loremaster explained that it is the blade that translates the Old Tongue when he visits the dragon in search of information. Finally, Rohmanar looted the castles coffers so the party could bring gifts and gold to the greedy dragon.
  • With their path known before them, Rohmanar and our cast of heroes made their way through the royal escape tunnels to a mundane street beyond the walls of the ocean keep. In a final message, Rohmanar reminded the party not to take Ol’ Rhaz lightly, he had slain many great warriors, and nearly killed King Cassio in his valorous youth along with the wizard himself. He wished them to avoid conflict at all cost; for no matter the outcome of the fight, great lives and impossibly deep pools of knowledge may be lost forever. The wizard then circled the carriage and horses he had arranged for them, and cast feather fall on the train of animals.
  • With Vehana only just rising above the eastern hills, our party began their escape from the Brineshell. Along their way they encountered castle knights seeking royal identification (which the party was happy to show for); a displacer beast from a menagerie that broke loose (held with magic, then covered with mist and fled). They waited out a slow moving funeral procession for fear of attracting too much attention then blasted through a guard rail only several blocks beyond, ramping their feather-falled carriage onto rooftops, crushing chimneys and fruitcarts below when they returned to the streets. They raised the ire of a local wizard by ruining his precious experiment, and generally raised great alarm along their winding course through the city streets.
  • Not a block from the ramp that would take them up and over the city wall, three Judges blocked the street and read the party their many crimes. Some where true, but the worst were a case of mistaken identity and wrongful accusations. “Lay down your arms and hand over THE DEVICE or part with your lives to be judged accordingly” they threatened.
  • It was two of the tree Judges who were parted with their lives to be judged. The third, Judge Grice was behanded but left alive to seek the truth of the awful confrontation. Before the conflict ended however, Sarien had a magical permanent branding on his forehead that reads “outlaw”, and glows in the presence of a holy symbol of Oldar.
  • With their foes defeated, our party charged up the ramp, blasted a hole in the crenelations, and launched their carriage off the several hundred foot high cliff overlooking the bay of leaves beyond!
Creature Name CR XP # XP
Carriage Chase 10 9,600 1 9,600
Brineshell Archers 6 2,400 4 9,600
Brineshell Guards 5 1,600 4 6,400
Judges of Oldar 12 19,200 3 57,600
Subtotal 83,200 / 7
Total 11,885xp
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The Gold Goblin's Revenge!
Campaign: A Rumor of Hope

Information yet to be entered.

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The Battle of Hope's Return (Part II)
Campaign: A Rumor of Hope
Creature Name CR XP # XP
Goblin Stickylords 6 2,400 3 7,200
Lord Putrix: Goblin General 14 38,400 1 38,400
Paladin of Daetheleor 9 6,400 1 6,400
Sacred Sorcerer 9 6,400 1 6,400 Bishop Thadeus Claymore 13 19,200 1 19,200
Subtotal 77,600 / 6
Total 12,933xp
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The Battle of Hope's Return
Campaign: A Rumor of Hope
Creature Name CR XP # XP
1st/2nd Goblin Brigade 10 9,600 2 19,200
Gorthek Platoon 8 4,800 1 4,800
Frost Giant 8 4,800 1 4,800
Juggernaut Beetle 10 9,600 1 9,600
Subtotal 38,400 / 6
Total 6,400xp
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The Stormwarden's Sign pt. 2
Campaign: A Rumor of Hope

TheStormwardensSign2.jpg

The Fourth Sword of Summer’s Descent

  • With the Thunderbird in it’s death-throws, the heroes turned their attention to the charging gorthek riders. The orcs bore grizzly iron masks that had been screwed onto the flesh of their faces, which matched the equally brutal, yet much larger masks that the mounts themselves wore. The 9000 pound beasts charged with abandon as the orc cavaliers lowered their lances on the party. But only the greatest of orc warriors can stand against the might of the Resistance officers, and they and their beasts fell one by one.
  • Just when the group thought the fight finally over, another thunderous crack sounded nearby. This came from no storm or bolt of lightning, but from the snapping of massive timbers, as a gargantuan Juggernaut Beetle charged through the forest toward them. Atop the massive armored insect rode a trio of goblin alchemists flinging fire and sticky-bombs. The beetles mandibles were a fearsome force, cleaving through the front-line of heroes like the trees it had just trampled. But even this great beast couldn’t stand against the party, and it fell after a volley of powerful attacks, ending with a skull-shattering blow delivered by Bronn’s long-hammer.
  • After a gauntlet of combats, the fight was finally over. The party quickly looted the orcs and goblins, while Colya fetched the wagon and half-dozen resistance men they had dispatched to the scene, but had told to stay back until they cleared the area. Their men brought pick-axes and other tools to extract the ringfall, and with all hands, they excavated the magic-infused stones in quick time. Once loaded in the wagon, all present took a moment to look over the incredible treasure that had just fallen from the sky, which at the quickest of appraisals was figured at hundreds of thousands of gold pieces.
  • Their fortune loaded, the group rode back to the headquarters where they were greeted with cheers and elation, the heroes had returned victorious once again, and brought a treasure in tow!
Creature Name CR XP # XP
Orc Gorthek Riders 6 2,400 3 7,200
Gortheks 7 3,200 3 9,600
Goblin Stickylords 6 2,400 3 7,200
Juggernaut Beetle (-2 CR) 12 19,200 1 19,200
Subtotal 43,200 / 6
Total 7,200xp
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The Stormwarden's Sign
Campaign: A Rumor of Hope

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The 1st Sword of Summer’s Descent

Orden, Edra, and Colya

  • Beliden’s rescuers stood in the remains of a Church of Vehana in the raised town of Lassley. On the floor before them were the corpses of the bugbears they had dispatched. Beliden lay at the altar, beaten and bloodied, clearly showing signs of violent interrogation. Orden quickly healed his old friend, he would live, though he didn’t immediately wake. The exhaustion of their long day finally set in on the party, so the group decided to rest for the night. First, they looted the bugbear corpses, then threw Beliden over one of their horses to ride a ways out of town before camping for the night. Edra found them a safe, dry place to sleep. During their watches the heroes heard drums and horde activity coming from the town, and were thankful they had left the scene before being caught.

The 2nd Sword of Summer’s Descent

  • Beliden woke in the morning along with the rest of the party. He expressed his gratitude to the group, then proceeded to tell them of information his keen elven ears had overheard from the Bugbears.
  • The savage horde was nearly ready to march, and by all accounts they planned to march north on the new moon, just under three tendays from now. The Gold Goblin had assymbled his army of eight savage races; Hobgoblins, Goblins, Orcs, Trolls, Frost Giants, Gnolls, Bugbears, and Ogres. Each race had is respective leader, be they chiefs, jarls, or kings; each of which now stood as the Gold Goblin’s generals. From the way the horde units talked of their leaders, it seemed to Beliden that killing these figures may pose a great threat to the army as a whole, for if a races leader is eliminated it will surely thin the numbers of the army by loss of morale. Further, before the army marched north, the Gold Goblin had one more target in his sights: Hope’s Return. He horde leader couldn’t allow the keep to stand, as it represented the last bastion of hope for the colonists who’s lands had been violently taken from them. Thus he would send his forces in Hob’Gamor to Hope’s Return to sack the castle and march north on the new moon. Beliden also learned that the bugbear general Makog the Malicious had been specifically assigned the job of finding and eliminating the resistance. The party had been extremely fortunate to rescue Beliden when they had, for he was being brought back to Makog for personal interrogation; they could have very easily lost their last advantages to the horde had their companion been taken in.
  • With that information out of the way, the party rode west for the Crossroads. Several hours into their ride they reached a narrow bridge that crosses the rushing Siger river. Orden’s sharp eyes noted figures on the bridge. Several dismounted and snuck up for a closer view. A score of horde warriors guarded the bridge, laying simple barricades across it to stop unwanted travel. The group deliberated and chose to ride upstream and ford the river, adding an hour to their travels. They crossed the river successfully, and reached The Crossroads and the headquarters at night.

Bronn, Hess, and Farius

  • Some eighty miles to the West, Bronn, Hess, and Farius stood over the maimed and lifeless body of Blackjack Burgermeister. Waves of emotion crashed over Bronn; his party was in dire straits before he killed his nemesis, but in doing so he just silenced the man with Bren’s last known whereabouts. With the aid of magic however, the dwarf hoped to get his answers. First the group discussed what questions should be asked, and after some deliberation they came to a decision, and the dwarf cast his spell.
  1. Where is my daughter Bren? I do not know, anymore.
  2. Where did you last see her? The Kingdom of T’Met.
  3. Who did you sell her to? The trader Zegwe Tesafi.
  4. How long ago was she sold? Three moons past.
  5. one more question
  • With that knowledge gained, Bronn called over Sir Anson Danst, the man he had sent ahead to hunt down Burgermeister. He would once again send the grizzled knight along with his two best swords on the long and treacherous ride to T’Met. Danst would be searching for clues and information as to the whereabouts and affiliations of this trader Tesafi. The savage horde was to march north toward T’Met and the kingdoms beyond, so Bronn would be heading that way soon, and planned to meet with Danst in the future. The knight took his orders with stoicism, listening intently, and swore his loyalty to the dwarf. He would ride north in the morning.
  • Along with this discussion, Old Griff and Danst had come up with an idea to contact those inside of Hope’s Return. Griff would send his companion kestrel Bolt. Bolt would be sent to fly into the castle with a message from the resistance (should the party wish), and would wait inside for a message to come back. So the party drafted up a simple message, stating who they were, and inquiring of conditions and situations, as well as who was within the walls of Hopes Return, and who was in command. Old Griff spoke to the bird in a strange avian tongue – whistles and chirps – then attached the small scroll to Bolt’s leg and the bird carried the message beyond the trees. The druid sat at the base of one such tree, his eyes rolling into the back of his head, as he looked through the sparrowhawk’s eyes.
  • An hour later a message returned with a brief report.
We are swords 200 strong inside the keep, 100 knights with horses, 100 men at arms; plus 200 civilians. We’ve been surrounded for a month, have strictly rationined our food, though it has nearly run out. Bishop Claymore, the one in charge, has vowed to ride out on the Day of Daetheleor, the Fifteenth Sword of Summer’s Descent, at high noon. If you can send help, we will surely be in need of it, Claymore rides for death or glory; I am more sure of the former than the latter.
-Dame Emilene of the Lake


  • With more discussion between the group, they send a final message into the keep; that they will muster their resistance army, march to Hope’s Return, and battle against the large goblin contingent; for death or glory indeed.
  • As the day waned the group decided to camp out for the night before heading back to the headquarters in the morning. Bronn and Danst stayed up for some time discussing the knights mission, to which I would ride in the morning.

The 3rd Sword of Summer’s Descent

  • As Sir Danst rode north for the Kingdom of T’Met, the trio had a final talk with Old Griff before riding back to the east. They asked the old druid to stay in the vicinity of the castle, to watch, and to wait for the resistance’s march. He would stay in contact with Lady Emilene, and would report to the party once they had returned with their army.
  • At last the group rode out, and hustled to the headquarters so they could deliver the tidings, and prepare their men.

The 4th Sword of Summer’s Descent

  • As Bronn, Farius, and Hess return from the west, Orden, Colya, and Edra are interrupted by guards alerting them to a ringfall event! The six heroes though still miles apart, all witness the sky’s illumination as the magic infused stones fall to the earth. Without more than a word, the heroes knew what needed to be done, and the six rode toward the place of impact, and unwittingly toward eachother.

The Party Reunited!

  • The six heroes crest a giant crater caused by the massive impact to look down on a colossal avian surrounded by a raging storm! The Thunderbird sat perched atop the ringfall as if it were a nest of precious eggs. From opposite sides of the crater the heroes charged toward the storm and battled with heroism against the great bird. Just as the party thought they had the fight one, drums sounded in the distance – orcish drums – and a moment later orcish gorthek riders burst from the trees, for they too hunted for the fortune that fell from the sky!
Creature Name CR XP # XP
Circumventing the Blockaded Bridge 1,000
The next clue in the hunt for Bren 2,000
Letters within the Keep 1,000 1,000
Mythic Invincible, Mythic Agile Thunderbird 13 25,600 1 25,600
Subtotal 29,600 / 6
Total 4,933xp
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Riders to the West: Burgermeister's End
Campaign: A Rumor of Hope

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The 1st Sword of Summer’s Descent, The Day of Longest Light

  • While Orden, Edra, and Colya prepared to ride east for their captured comrade Beliden, Bronn, Hess, and Farius saddled up to ride west for Burgermeister.
  • Hess caught up with Konah, son of Grima. The gunslinger owed the mother of this young warrior his life, and he wanted to make sure Konah was in good hands. While it was clear that he had found strength in numbers with Blackskull’s raiders, the Konah spoke with a bit of concern about Ingmar’s decision making. It had kept them alive so far, but he feared the Jarl may act brashly and put his men in jeopardy. Hearing this, Hess requested to send Konah to the resistance headquarters with Zisk and those riding east. They would reunite when the gunslinger had returned from the mission at hand.
  • From atop the Rock of the Ancients, Edra spoke a warning of an approaching storm coming from the east, blowing in off of Breaker’s Bay and the Sea of Solitude beyond. Both groups rode out at once, wishing to make as much ground as possible before hitting the storm.

Bronn, Hess, and Farius

  • The three slaver-hunters made haste down the hilly roads that wound up the cascades to the ancient barbarian meeting-place. For two more hours they pushed their horses, racing down the main roads, throwing caution to the wind. Eventually the trio reached the raised town of Redwater, and opted to find a way around the city rather than passing through it. Bronn was in the zone, and immediately found a game trail in the forest, and blazed on to the west, not even loosing time despite the thick foliage of the forest. As they came from the forest to meet the road once again, the exhaustion of their situation set in. Their horses were sweating and laboring, they knew they’d need to stop if they wanted their mounts healthy for the following day’s ride. Bronn found the group a shallow cave along a rock wall. He posted up within eye-site of the camp, and the road, not wanting to take a chance of missing Anson Danst riding in the opposite direction.
  • The storm hit in a wall of rain and wind; the dwarf let the raid wash over him as he contemplated the coming day. Should he capture Burgermeister, how far would he go to get the information he needed?
  • Day gave into night and the three decided to set up watches for the night. Hess took first watch, and made it through most if it without incident, but in the final hour of his watch around midnight, The gunslinger heard hoof-falls in the distance, but waited to wake his friends. He crept closer to the road and waited for the riders. Five horde soldiers, probably hobgoblins, hustled their horses east down the trade-road, riding opposite the party. Hess let them pass on, and the rest of the nights shifts went by uneventfully, despite Farius nodding off on his watch.

The 2nd Sword of Summer’s Descent

  • The trio rose early to meet the dawn, and rode out at once along the trade-road again. The road was muddy from the recent rains, and only the hobgoblins footprints from the previous night were fresh on the road. After miles of riding even those disappeared, having been washed away by the storm. Later, the trio passed a disfigured statue along the roadside, not even slowing down to examine it closer. Eventually the group neared The Breach, though the resistance didn’t have a lot of information on the town, it was supposedly raised like all the others, and was likely to be housing horde forces. Once again the group opted to move around the town rather than through it, and rode some five miles through hills and forest to eventually meet back with the road. Thanks to their tracking abilities, the group lost very little time on this detour.
  • After the day’s noon hour Farius took note of an interesting bird in the trees along the roadside. He recognized it at once as a Western Sparrowhawk, which weren’t native to this area in the slightest. In fact, as far as Farius knew they only lived in Old Gothrillad, specifically in The Skyrealm, which was on the opposite side of the world. It was very strange to see such a bird here. As soon as he moved to look closer, it flew away. Some ways down the road the bird appeared again, it seemed to be following them or watching them. As the group rounded a corner they came to an old robed man standing in the road, leaning on a yew staff. The suspicious bird flew down to his shoulder, and the party approached cautiously. Farius introduced himself, as the stranger did in kind, naming himself Gryff Willowfall. Farius and Bronn knew by his robes that he was a druid belonging to the Rootbound Brotherhood. The dwarf apologized for his hurry, but insisted that they had to ride on immediately, thus Old Gryff whistled his steed over, mounted up, and joined the riders and the resistance!
  • And so the four riders continued to the west, and when Gryff learned that they rode for Hope’s Return, he reported grim tidings. Apparently the castle was surrounded by a horde army. The horde hadn’t yet moved to attack the castle, but instead surrounded it, cutting off any escape for those beyond. It seemed as if the horde was waiting them out, a tactic very foreign to savage minds. Once again, a master tactician must be at hand.
  • Around the third hour of the afternoon, as the group neared their destination a sudden and shrill whistle came from the woods, and several figures stepped from the brush. Anson Danst stepped out from behind a tree, and greeted the party, particularly Bronn. He wasted no time, seeing the desperation in the dwarfs face, so he reported that he and his group had identified and located Burgermeister. An opportunity to take him covertly hadn’t presented itself yet, so Danst and his men awaited backup. The grizzled knight knew where Burgermeister would be found, and soon, so they headed in that direction. Danst also highlighted news of Hope’s Return and the siege, which further confirmed Old Gryff’s tale. Once close to his charge, Bronn dismissed Danst and his men, and sent Gryff along with them. They were loyal, and capable followers, but he didn’t trust any of them with his daughters life when it came down to it. He only trusted Farius and Hess now. And so the three entered a glen to confront the only man who possessed the one thing Bronn desired most in the entire world.
  • Burgermeister kept company with half-a-dozen armed goblins, a hobgoblin battle priest, and an orc witch-doctor. But most dangerous of them all was Blackjack himself, who’s skills with a rapier soon proved very nearly fatal. So dangerous was Burgermeister, that when their lives nearly drew to an end, Bronn himself dealt a viscous and fatal blow to the turn-coat slaver!
Creature Name CR XP # XP
Goblin Ambusher 4 1,200 7 8,400
Goblin Chief 9 6,400 1 6,400
Hobgoblin Battle-Priest 8 4,800 1 4,800
Orc Witch Doctor 8 4,800 1 4,800
Blackjack Burgermeister 12 19,200 1 19,200
Subtotal 43,600 / 6
Total 7,266xp
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Rider's to the East: Beliden's Rescue
Campaign: A Rumor of Hope

BelidensRescue.jpg

Orden, Colya, and Edra stand victorious in the ruins of a Church of Vehana.

The 1st Sword of Summer’s Descent, The Day of Longest Light

  • After the intense parlay with Jarl Ingmar, another rider approached the Rock of the Ancients. The group knew her immediately as Madeline the Merry, a bard of local renown who had joined their cause. She delivered a dire message to the party: Beliden has been captured! The rogue bravely held the bridge at Lassley, while his charges fled from a pursuing horde party. These were his last known whereabouts. Lassley was once a budding small town that stood about a half-day’s ride to the East, that too had been raised by the savage horde. If they hustled, they could be there in three.
  • Meanwhile, Bronn had already begun packing his horse for a ride west to seek Burgermeister, having fulfilled his obligation he’d promised Farius the day before. With the recent news, the party discussed possibilities and decided to split three-and-three. Orden, Colya, and Edra would ride East for Beliden, while Bronn, Hess, and Farius would ride west for Burgermeister and the only man who knew the whereabouts of Bren, Bronn’s daughter.
  • Zisk the Sixth approached the group, and offered her services to the Resistance. The Blackskull was displeased with this, and demanded a trade as collateral. Madeline gladly stepped up, and a deal was struck. Wanting to delay no further, the six heroes divided and rode in opposite directions; to victory or to ruin!

Orden, Edra, and Colya

  • It was the first hour of the afternoon when the party rode out to the east to save their friend, Edra, intimately familiar with the weather patterns in the area, noticed that a storm was brewing in the east. As the group continued their ride, a great storm grew before them, charging to the west off Brighton Bay and the Sea of Solitude beyond.
  • The group passed The Crossroads on their race east, Zisk broke off and made for the headquarters, where she would meet the party on their return. Though they yearned for a break on their ride, having been on horseback since daybreak, the party drove on. Colya had a hard time with the ride, fatigue gave way to exhaustion, and Orden had to treat her with divine power to regain her strength.
  • In the second hour of their ride the storm hit. Like charging into a wall of wind and rain, the group was pummeled by the gale. Lighting flashed, and thunder sounded overhead. A bolt of lightning stuck some ways down the road from them, with a tremendous clap to accompany it. After minutes the group made-out smoke rising in the direction they rode, and traveling on they eventually met it’s source. A massive oak tree stood aflame, its bulk split down the middle by lightning, in the middle of a glen to the side of the road. The rain had recently stopped and the sun returned, mists began to rise from the meadow. Something about the wreath of flames, the tree’s perfect placement in the meadow, lent to the ominous feeling the site brought. Asgirrithad is after all, the god of storms, lord of the winds of change. On the same hand, Vehana the Dawnflower is the goddess of fire, and today was her longest ride.
  • As Vehana’s ride reached its final hours, she dipped low enough in the sky to ride behind the rings, creating “Ring-glow”, shrouding the land in a deep red light. The group continued on from the tree and eventually came to the outskirts of Lassley. The once bustling town was naught but ruins, husks of buildings loomed in the growing dark, as mist rose from the streets. Several blocks into the town the party came to the bridge, the place at which Beliden had last been spotted. The group searched for clues. Signs of a struggle were obvious, there was blood everywhere, with dozens of footprints. Colya spotted several bodies downstream, floating but stuck along the shore. Edra tracks leaving the scene, and the party followed cautiously. After several more blocks of stealthy movements, the group came upon a ruined church. The Church of Vehana still stood, though much of it was ruined. A finger of smoke rose from within the sanctuary.
  • Colya used his invisibility spell to scout the scene, and recognized their enemies to be Bugbears; which the party had yet to meet. It was no surprise that Bugbears had joined the Gold Goblin’s ranks, being goblin-folk themselves, but the implications were anything but pleasant. Bugbears are considered among the most violent and sadistic of all goblinoids, and their looming seven-foot frames did nothing to dispel the fear. Colya reported back and the group made their plans.
  • Colya attacked from the side of the church, while Orden and Edra rushed through the front door. Bugbear brutes and rangers met the warriors, and a powerful fire-mage battled intensely with Colya, flinging fiery spells at each-other from opposed balconies in the sanctuary. Hands were removed from arms, bodies were burnt to crisps.
  • During the fight they had spotted Beliden at the altar, bound and bloodied. After the fight they moved to help the elf, who was within inches of his life. They had won the day against powerful enemies, and their friend was saved!
Creature Name CR XP # XP
Bugbear Cultist 7 3,200 3,200
Bugbear Flesh Glutton 8 4,800 1 4,800
Bugbear Ambusher 10 9,600 1 9,600
Bugbear Shadow Sneak 10 9,600 1 9,600
Bugbear Bloodmage 11 12,800 1 12,800
Subtotal 40,000 / 6
Total 6,666xp
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